Tuesday, June 7, 2011
SOMETIMES IT'S TOO EASY PART THREE
Tuesday, May 31, 2011
STYLE KILLS SUBSTANCE WITH A BIG ASS SWORD: WET THE VIDEO GAME

Look at the cover, say the word Wet again ... OK enough of that, don't be crude. No on second thought it's OK to be a little crude but it isn't that kind of game. Well, not exactly.

Wet is an action game. It features Rubi Malone, a modern day gun .. and sword ... for hire. The game is all about Rubi. It is a third person shooter and you control Rubi as she moves through a sleazy crime world on some kind of path of mayhem.

Rubi is a lot of fun. She is an over the top female bad ass. Living in some kind of run down plane graveyard in Texas called the Boneyard, Rubi is deadly with her twin pistols and her sword and she is all kick ass and rough edges. Think of her as Kill Bill's the Bride's redneck cousin. There is, in fact, a lot of Tarantino influence in this game. It is presented as a grindhouse movie, complete with cheesy drive in style intermissions, a scratchy old film filter and when Rubi dies (and in my control Rubi dies a lot) we get melted film frames.

I like this game because it does not shy away from its less the B Movie aspirations. In most games of this sort, you must control your character's health. They get shot up and their health falters. Usually you refresh their health by find a med pack, or taking pills ... Rubi drinks a bottle of whiskey then tosses it into the air and shoots the crap out of it. Yeh, she's a real debutant. Wet likes to play with video game conventions. In most games you can gain points or unlock features by collecting objects throughout the world. In Wet, Rubi collects little cymbal banging monkies. I don't know why. I'm not sure I want to know

A common trait for most shooters is, of course, weapons. Rubi starts out with her sword and twin revolvers. You can unlock more weapons as you progress through the game. But Wet is not a game that hinges its playing experience on logic. It any other game I've played, ammo or the lack of it becomes an issue. Not here. If you stick to Rubi's six guns you never have to reload and you never run out of ammo. Hell, why let reality intrude with the girl's bad assery.

Rubi can not only shoot and slay multiple enemies with one swipe of her sword, she can move. Like another one of my favorite games, Mirrors Edge, you can make Rubi jump, slide, wall run, flip, vault, swing and all other manners of acrobatic moves ... and she can still shoot while doing all of them. I enjoyed the character of Faith in Mirrors Edge, she was skilled and brave. But I fear Rubi would be a bad influence on her. Or maybe keep her tied up at the Boneyard for god knows what kind of shenanigans.

Rubi is beyond your usual chick bad assery. Rubi may be a little bit insane. At certain moments in the game, Rubi will shoot someone point black and get blood blow back on her face .... when this happens, she goes into Rage Mode. The graphics change into red and white line drawings, blood becomes black and oh my goodness there is a lot of black. None of it makes sense. But oh my goodness, it sure is fun

Another fun thing about Wet, and one of its strongest components is the music. This game has one of the best soundtracks I've ever heard. Dozens of bands provide songs that are definitely out of the Tarantion-Rodriqez camp; hard fast jangly punky twangy southwestern drum driven darkly comic gems. The first time Rubi goes into Rage Mode the lyrics are something like "my girl friend is insane, 4 out of 4 doctors agree she's a menace to society" Seriously, how fucking cool is that.

So Wet has style .. 60's era matte black huge finned Cadillac sized style. But does it have substance. Well the story well, really isn't. I haven't finished the game but I can see that clearly story isn't an issue here. This isn't about story. This is about putting Rubi through her paces, giving her dozens and dozens of bad guys to spatter, giving her the opportunity to slide upside down, down a ladder with her legs while she unloads with her twin pistols ..
Wednesday, May 25, 2011
SEVEN SAMURAI ... TO INFINITY

Iconic is certainly the word you can use to describe this movie. A movie that at first glance is very Japanese; set in that country's feudal history it is a story of honour, of devotion and of a way of life that that for all that honour could not possibly sustain itself.
Yet there is a universal aspect to the story, or fighting men with nothing left to fight except for the very honour of fighting itself. For men who in their honest moments of reflection could find little honour in their past so decide that perhaps, at the end, they would find honour in folly ... of seven warrirors, pitting themselves against impossible odds, defending a village against bandits, all for a handful or rice.It is why the story has been adapted, or translated you could say, by so many other story tellers all over the world. The most famous example of this resulted in another iconic movie: The Magnficent Seven, the classic western by John Sturges. Another one of my favorite movies of all time, the Seven spawned serveral sequels that were although entertaining, never achieved the glory of the original
The plot of this movie follows the originally fairly faithfully in most regards; poor villagers, beset by bandits, inlisting the fighting skill of a group of men for little pay. In this case it is gunfighters instead of samurai but the spirit is the same. Samurai is more atmospheric, Kurosawa is never afraid to take his time building his stories; Magnificent Seven is more stream lined but both films get the most out of their characters. Toshiro Mifune's peasant-turned-warrior from Samurai finds an unlikely home in Horst Buckholtz the German actor playing Mexican .. but it still works.
From the iconic past of Japan and the United States, Roger Corman's Battle Beyond the Stars takes the seven into the future and into space.
After the success of the original Star Wars movie, a lot of B grade space operas came oozing onto movie screens and direct to VHS (if you don't remember VHS you may have no point reading this blog but of course there is no point to this blog) but this one stands out. Mostly for its sense of humour and its unrelenting allegience to the conept of the Seven, right to the inclusion of actor Robert Vaughn, who was among the cast of the original Magnificent Seven. The movie is a lark and if you take it as such, it's a lot of fun. It is not however the only sci fi interpretation of the Seven but I'm getting ahead of myself.From feudal Japan to the American old West to goofy outer space our next tale of the Seven takes us back to feudal Japan but with a couple of differences. The most significant difference is that in this story, Obakemono, is that the seven are all women. The other difference is that it is not a movie at all, it's a graphic novel.
Written by Finona Avery and illustrated by Billy Tan, this is a standalone story associated with Top Cow Comic's long running Witchblade universe of stories. It is the Seven, featuring magic with an all female cast. I really enjoyed the feminine take on the story. In Kurosawa's Seven women were not ignored but they played a very traditional role, a supporting role. As they do in the western version as well. I've always thought that an all female Seven was overdo and it is handled very well in this story.
There have been many many variants on the Seven story but I'm not going to list them all here. That isn't the point of this post ... yes yes yes there is no point this blog really but you can't blame a fella for trying.
What inspired this post was a particular take on the Seven story which I recently encountered. Like Battle Beyond the Stars, it takes the seven into the future and like Obakemono it takes them in a new medium, this time, Japanese anime. I give you Samurai 7.

This was a series that originally ran in Japan in 2004, produced by Gonzo Studios. I recently bought all 27 half hour episodes as a deluxe box set. This interested me because this is a new Japanese interpretation of a Japanese classic. So these are samurai, not cowboys, they are all male, they have Japanese names, they use swords and once again are being paid in rice. And rice features prominantly in this story as it could not in most other cultural renditions.
This is Japan, feudal Japan, but it is a future feudal Japan. It features such anime favorites as gigantic flying robots, slightly smaller ambulatory robots, swords with even more abilities than usual, cybernetics etc. But this future is still a feudal system, with an emperor, lords, merchants and a samurai class.
The story is set after a long penultimate war that has seen the era of samurai replaced by the era of merchants. Commerce has replaced the katanna as the weapon of choice. The war is thought to be the war to end all wars (gee where have we heard that before) and at the end of it, there no longer seems a need for the samurai. Most become ronin while others, still hungry for war, transform themselves into the aforementioned giant flying robots.
Said robots become bandits, terrorizing villages, robbing them of their hard won rice. And guess what ... one village decides to take a stands and goes out to hire themselves some ronin.
Most of the story is very much a remake of the Seven Samurai, the story is even credited to Akira Kurosawa. Some scenes gave me a little chill of prescience, I knew what was coming because some of the shots mirrored those of the original. There are some differences, a love interest is changed and about half of the episodes pick up after where Seven Samurai left off but the feel is pretty much spot on.
There is honour won and lost, there is fealty, heroic battles, betrayal, misunderstandings, and standing tough for the sake of standing tough. It all fits well with the futuristic setting. I've always been fond of the romantic notion of swords being wielded on flying ships, it's very Edgar Rice Burroughs. The futuristic setting also makes possible the transformation of Toshiro Mifune's rambunctious farmer-turned-fighter character into a huge "robot samurai" This interpretation actually works better than that of Buckholtz in Magnificent Seven. The robot is good for laughs but also capable of some touching moments.
The animation in the series is a bit uneven; the flying robot bandits and certain backdrops are rendered in an almost 3 dimensional detail where other backgrounds and some characters are barely above Saturday morning cartoon levels. The story starts out slow, with a bit of uneven pacing, and some of the secondary characters, like a young girl who ends up tagging along, are just downright annoying. Other characters new to the story, like a new evil emperor work extremely well.
All of this proves how timeless Kurosawa's original story really is. And while I enjoy Samurai 7 because it is another Japanese interpretation, Kurosawa was influenced by many other story telling cultures; in fact, he was a big fan of Western movies which lends a lovely irony to the creation of the Magnificent Seven.
The story of a small group of people, strangers thrown together by circumstance, going to their deaths for a handfull of rice and a shot at redemption certainly has a lot of appeal. Additional to that there is this sense of a passing time, a passing era, and those left behind, be they samurai or cowboys. Samurai 7 hits this point particularly well and for being an anime series it is not afraid to dive into the bittersweet essence of the thing.
There were Seven. There are Seven now. There will be Seven in the future. Count on it.
Saturday, May 14, 2011
THE RAILWAY CHILDREN: THEATRE REVIEW
This weekend Collette and I attended the first play in our season of Mirvish Production shows. The play is The Railway Children. Apparantly based on a famous novel that has had TV and movie versions, none of which I have seen so I went into it "blind" one could say.

I knew a couple of things about this production. They built a 1,000 seat theatre especially for this play. The Roundhouse Theatre is just south of the Rogers Centre, by the Steamwhistle Brewery in what was, appropriately, a former train yard. And I knew that it featured a full size steam train nick named Vicky.
What disapointed me was the story itself. It is based in Edwardian England and tells the story of three children and their mother who's middle class London life is torn asunder as their father is sent to prison, unjustly accused of espionage. The family moves to the rural Three Chimneys to begin a new life in poverty, where the trains present the kids with their escape from a drab reality.

Again, I no nothing about the source material. There seems to be something there. There is the father's situation, which is never fully explored in the play. There is the character of a Russian, fleeing the czar for his radical writing and again, never fully explored. There is the mother, a woman in this era who supports the family by her writing .. again, never fully explored.
Monday, May 9, 2011
THE HELLO FUTURE COMPETITION: A SHARED DISSONANCE - THE HAIRY VERSION
Sunday, May 8, 2011
SELF PROMOTION WITHOUT REMORSE
To take a gander at all the submissions (and you should) find them here
Sunday, May 1, 2011
UFC 129: HANGING OUT WITH A FEW OF OUR FRIENDS
OK now that I've posted my rant about the uber corporate greed of the UFC, it's time to talk about the events of the weekend. I attended a little free "fan festival" at Dundas Square on Thursday, then Collette and I went to the big even, UFC 129 on Saturday night.
Among other things in the truck was the only authentic touring UFC belt ... not exactly sure why I should be excited about this, but here it is
A few fighters showed up to sign autographs, including perennial lightweight contender John Fitch ..
... self-styled mma badboy Josh Koshcek ...
Koshcheck and Fitch remained on stages but light heavyweight Ryan Bader walk around the square, letting anyone pose with him for a picture and even allowing a rather dubious young man demonstrate his "kung fu" moves. Security wanted to move in my Bader waved him off; the person in question probably weighed about 145 pound while Bader could rent out his back as a highway billboard.
But this soggy little "festival" was merely a precursor for the real deal: UFC 129 at the Rogers Centre (that's the Skydome for us old farts)
Collette and I (and 55,000 of our closest friends) entered our corporate coliseum to watch our heavily tattooed and endorsement bedecked gladiators do battle. We got there in time to watch the first fight at 6 pm and stayed till the very end, some 12 fights later.
The UFC promised us spectacle and that, overall, is what they delivered. Hundreds of computer controlled lights, dozens of video screens, some 80 feet wide (and from our seats in the 200 level, we needed those) and a sound system powerful enough to be used by police to disperse crowds.
UFC 129 from Victor Kellar on Vimeo.



